Deck | Creator | Record | Best Finish |
---|---|---|---|
platinum-mythic rank player | 6-0 | 1st in Traditional Standard Ranked Decklists: April 14, 2025 | |
Dimir Bounce | vcnet | 5-0 | 1st in MTGO Standard League #9097 |
Dimir Bounce | oskiyaa | 5-0 | 1st in MTGO Standard League #8949 |
Dimir Bounce | lbbl | 5-0 | 1st in MTGO Standard League #9097 |
Dimir Bounce | vcnet | 5-0 | 1st in MTGO Standard League #8949 |
Azorius Control , Azorius Flash , Azorius Soldiers , Azorius Tempo , Dimir Bounce , Dimir Control , Dimir Midrange , Esper Pixie , Grixis Control
Get Out ranks #172 out of approximately 406 cards in raw efficiency (top 42%).
Blue average: 71.3%
Performance compared to other Blue cardsBased on our comprehensive multi-metric analysis, Get Out is a decent card with average performance in the current meta.
Recommended number of copies: 1
Performance Efficiency: 20.07 (Win rate × Top 8 rate ÷ Mana value)
At 2 mana, the average win rate in the format is 73.7%. Get Out has a win rate of 74.0%, making it 0.3% better than other 2-mana cards.
Card Name | Type | Deck Count | Win Rate | 1st Places |
---|---|---|---|---|
Saiba Cryptomancer | Creature — Moonfolk Ninja | 29 | 78.6% | 15 |
Thought-Stalker Warlock | Creature — Lizard Warlock | 22 | 76.9% | 8 |
Deduce | Instant | 5 | 74.0% | 2 |
Faebloom Trick | Instant | 5 | 68.7% | 0 |
Outrageous Robbery | Instant | 7 | 67.7% | 1 |
Dreams of Steel and Oil | Sorcery | 31 | 66.5% | 14 |
Change the Equation | Instant | 7 | 63.9% | 3 |
Tithing Blade | Artifact // Artifact | 43 | 62.9% | 13 |
Loran of the Third Path | Legendary Creature — Human Artificer | 24 | 61.9% | 8 |
Rest in Peace | Enchantment | 35 | 60.1% | 12 |
Cards that perform better with Get Out than they do on average. A positive synergy score indicates stronger performance together.
Card Name | Type | Mana | Decks | Win Rate Together | Win Rate Apart | Synergy Score |
---|---|---|---|---|---|---|
Enduring Curiosity | Enchantment Creature — Cat Glimmer | 4 | 5 | 78.9% | 71.6% | +7.4% |
Dreams of Steel and Oil | Sorcery | 1 | 20 | 78.8% | 72.5% | +6.3% |
Gix's Command | Sorcery | 5 | 32 | 74.5% | 71.5% | +3.0% |
Floodpits Drowner | Creature — Merfolk | 2 | 30 | 74.0% | 71.9% | +2.1% |
Saiba Cryptomancer | Creature — Moonfolk Ninja | 2 | 17 | 78.0% | 76.0% | +2.0% |
Grim Bauble | Artifact | 1 | 30 | 74.0% | 72.0% | +2.0% |
Go for the Throat | Instant | 2 | 30 | 73.8% | 71.9% | +1.9% |
Spyglass Siren | Creature — Siren Pirate | 1 | 32 | 74.5% | 72.6% | +1.9% |
Cut Down | Instant | 1 | 29 | 74.4% | 72.5% | +1.9% |
Preacher of the Schism | Creature — Vampire Cleric | 3 | 27 | 73.9% | 72.1% | +1.8% |
Archetype | Deck Count | % of Archetype | Win Rate |
---|---|---|---|
Dimir Bounce | 273 | 55.4% | 49.6% |
Dimir Midrange | 237 | 11.4% | 48.6% |
Esper Pixie | 107 | 6.9% | 55.8% |
Simic Terror | 20 | 6.5% | 25.3% |
Jeskai Oculus | 18 | 6.7% | 40.7% |
Statistic | Description | Formula |
---|---|---|
Win Rate Impact | How much this card increases or decreases the win rate of decks that include it, compared to the average deck in the format. | (Win rate of decks with this card) - (Average win rate of all decks) |
Top Table Win Rate | A weighted win rate that gives more significance to performance in higher tournament placements. First place finishes count for 2x, with diminishing weight down to 8th place. | ∑(wins × placement_weight) / ∑((wins + losses) × placement_weight) |
Meta Trend | Shows if the card is performing better or worse in the most recent period compared to earlier periods. Positive values indicate improving performance. | (Win rate in recent half of time period) - (Win rate in earlier half of time period) |
Confidence Factor | A measure of statistical reliability based on sample size. The progress bar indicates how confident we are in the statistics (with larger sample sizes providing higher confidence). | log10(Number of decks + 1) |
Average Copies | The average number of copies of this card included in decks that use it. | ∑(Copies in each deck) / (Number of decks) |
Card Synergy Score | Measures how well this card performs with other cards compared to their individual performance. | (Win rate together) - (Average of individual win rates) |
Raw Efficiency | Win rate points per mana invested. Higher values indicate better returns on mana investment. | (Win rate) / (Mana value) |
Relative Efficiency | How efficient this card is compared to the average card of the same mana value. | ((Win rate) / (Format average win rate for same mana)) / (Mana value) |
Performance Efficiency | Combined metric that accounts for win rate, tournament success, and mana investment. | (Win rate × Top 8 placement rate) / (Mana value) |
Game Impact Factor | A measure of how much this card affects game outcomes, based on win rate adjusted by its deviation from the format average. | Win rate × (1 + (Win rate - Format average) / 100) |
Color Differential | How this card's win rate compares to the average win rate of other cards of the same color. | Win rate - Average win rate for same color |
All statistics are calculated using tournament data from the selected time period. Sample sizes below 10 decks may not provide statistically significant results.